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demohud.jpg
BZ2 Demo Hud27 viewsCaptures the look and feel of the BZ2 demo HUDAHadley
payforitlater.jpg
You pay for what you do in UV mapping later28 viewsNote the UN/AAN logo is currently not on the final texture, but it better demonstrates the distortion needed than the ISDF symbol which is onyl slightly squished.

Both of these look fine on the model.
Nielk1
targeting[1].jpg
53 viewsThis demonstrates how distant 'painted' units show in one place on the HUD and another when you try to order something to attack them. (so, it's a bug demo)
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Nielk1
transp13.jpg
48 viewsAnother bug demo, this shows the weird effect transparencies and water have when mixed. BZ2 does not handle Z buffering very well...
-Av-
Nielk1
tunneldemo.jpg
36 viewsThis is the Shift-F9 view showing walls and tunnels around a building... not sure why it's here...
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Nielk1
     
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