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AutoUpgrade



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Nielk1
 Post subject: AutoUpgrade
PostPosted: Fri Sep 05, 2008 10:28 pm 
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Joined: Tue Dec 25, 2007 8:58 am
Posts: 300
Location: New Jersey, USA
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Instant replace implemented upgrade, perfect position match used. Might need to do trick if user craft, needs testing. This can be expanded to create a drone facility and drone craft that stop working without it.

Code:
[AutoUpgrade]
changeTo = "" // ODF Name
keepWeapon1 = false // best on units using this, keeps weapon in upgrade
...
keepWeapon5 = false // best on units using this, keeps weapon in upgrade
requireObject1 = "" // odf name of required, will see if provide names possible
...
requireObject200 = "" // odf name of required, will see if provide names possible
...
Ad infinitum

Code:
[AutoDowngrade]
changeTo = "" // ODF Name
keepWeapon1 = false // best on units using this, keeps weapon in upgrade
...
keepWeapon5 = false // best on units using this, keeps weapon in upgrade
requireObject1 = "" // odf name of required, if not here, it replaces
...
requireObject200 = "" //
...
Ad infinitum

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