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Code:
[AssociatedDeployItem] name = string // odf placed when deployed removeOnUndeploy = true removeOnDeath = true autoRotate = false // match to rotation of unit (try for turret) onlyOneAtTime = true // if a previous is still around but a new is being made, remove the old (making this an option might be harder on the DLL as it would mean a list of objects instead of just one would be needed) holdOld = false // makes above not remove old object (this can get ugly if the unit deploys after being built) replaceIfDestroyed = false // replace item if it is destroyed but unit is still deployed (would also put at new location as soon as old was removed
This could be used for a new way to lay mines or to simulate a built in jammer, m-curtain, or other object for a turret or other deploying object.
I have to be able to watch for deploys in the DLL though. The first 4 lines are definitely what I want, the others might be more trouble that it is worth.
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