Battlezone Web-Log

A log of the creative process, failures, and triumphs of modders and players

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New Server

Battlezone Complex is now on a NEW SERVER! Not only that, but it is hosted under a new plan with Unlimited Storage and Bandwidth (within reason). As such, this site will begin storing files (for Battlezone that are actively downloaded) and should soon also support an SVN.

The old site, BZWasteland.com, has had its domain renewed, so, it will soon be converted from a stagnant site to a new place for clan forums and other resources. These will be placed as subdomains, a public blog or some other such system will be on the main site, entitled, “The Wasteland”.

If anyone has any other ideas for the site, or perhaps how the main site should look, let me know.

The forum and other systems may get updated this spring break, but maybe not (it is a pain in the ass for which automatic systems fail). Please report ANY AND ALL ISSUES with the site as something may have been lost in the transfer. I know the site hemorrhaged many important files in the move but I think I fixed it.

Tags: Uncategorized by Nielk1
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Evolution of aRc Mod and Other Mods as Ideas

aRc Mod
The aRc mod technically started when aRc Angel, leader of the Angels Reign Clear clan announced he wanted a clan mod. I joined as head modder and am in control of the direction and development. The clan had a flurry of activity, but it died down after a bit and only now am I getting back to the mod. In reality, the mod’s roots are actually in an overly ambitious idea for a whole game I had, called Amalgam. It had your standard BZ fanboy style story that took place specifically after the ISDF storyline of BZ2. It was designed in such a way that all ties to Battlezone could be removed. When Exodus, the name of the aRc Mod story, was devised, the pre-story was all cut scene or manual based text. This changed when it was decided Exodus would be very hard to get into without a long subtle shift. For this reason, Apostles, the pre-story of Exodus was devised. Many more changes were made to the story but it is now in a stable state and step by step modding can begin.

Factions
A simple DLL idea of mine that went WAY out of hand. Because of certain requests that were not fulfilled till post PB4a, I have decided to back burner this in the interest of future development on a fixed target, PB5 (if it ever occurs). At the moment PB5 development is slow and it might never come to fruition.

Foot Soldier
A distinctly Battlezone take of Battlefield, specifically 2142. Players would command squads of several AI soldiers and be able to pick soldier types and other information on the fly.

NRV
While MRVP is technically “Nielk1’s Mutator Recycler Variant Pack”, NRV would be a Recycler specific to my name. I was considering singularity power generators, but the only definite as of now is tuggable jammers and a bomber bay with a series of possible bombers (and bombers recycle for the same cost as their production, to make it more like simply changing the bomb load out).

Achievements
A great idea for Steam or XBL like achievements tied into BZComplex’s user database, though very difficult at my current programming level. This sadly will not happen anytime soon unless I get help, in which case it would be less my work, and more only the convince that it would use my website. I really wanted to do this and there was a lot of interest, but it is beyond my abilities as of yet.

King n’ Queen DM
A special KOTH that features moving hill points in the form of unit worn crowns. The closer a King and Queen are to each other, the faster their points increase. King and Queen are allied but all others are enemies of all others. Bots prioritize the King and Queen 50/50 and if possible will try to keep near their respective partners if King or Queen.

STB
Steal the Bacon, or more precisely, 1 flag CTF with the option of custom models like a piece of bacon!

Tags: Uncategorized by Nielk1
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