People tell me that there is always a good side to everything that goes wrong. With the 1.0.2 patch really giving me trouble, I guess the good thing is that I learned how quickly I can damage something. Okay, that’s a bad funny-haha.
Thanks to Mission#2 still giving trouble and the last attempt really caused trouble so I’m thinking of totally re-designing it’ll be a little different, but not to much (except you’ll be able to beat it.)
I want to publicly thank GeneralManson for all his excellent work he has done in tracking down the crashes in Mission#2 and giving the rest a good working over. Without his myriad of PMs, screen shots, comments, and suggestions, I honestly think I would have thrown this mission in the trash a LONG time ago.
Hopefully I will be able to get the next version of the patch to all the testers and maybe I’ll be able to release the patch openly to fix the major problems that everybody has been having.
For one things to all those other modders, make sure things are working *before* you release it.
See you the next post!