It’s been a long time and probably people have forgotten, but against all possible odds, I’ve returned! (Okay, melodramatic) It’s been a long time, almost half a year since I’ve been able to post any news about the Hidden Enemies or Cerberi Revenge mods that have been in the making, but that is all going to change.
As of today, I am officially back in action and though I may not post new stuff on the forums any time soon, today marks the day that I begin booting up BZ2 and actively start working on the mods.
So, the plan is as follows:
Hidden Enemies is being re-structured, not in the storyline value or anything that has been created, but the way that the inside the pak file have been made are a little….confusing, not to mention that none of the races have been consolidated yet (I left the UEA in a nightmarish mess which Nielk1 has wisely not tried to attack.
I will fight that hidious monster myself and get back in to action. I don’t want this mod to be the mod that no one ever plays.
I promised to release a 1.2 patch of this mod to fix the holes and I will carry that out. The reason it didn’t appear as soon as I wanted and said originally was because I began to add more in to it that I thought would make it better, some of the other modders jumped in to help and really made it look great…but that created more work and things to make it run.
So, that will probably be my first priority to release, to get that mod out and completed for everybody to enjoy.
In ending this letter to the public, I hope that this finds the BZ1 and BZ2 community healthy and growing with ideas and new mods for me to try while I’ve been gone! Hope to see you around the zone.
~Jonathan S. (Lucky Foot)