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So There…

Sour UEP Release

Posted on September 4th, 2011 by Nielk1

The UEP has been release with no regard to its current state. Content has been included that should have never seen the light of day in its current state.

Here are some Excerpts from a delete topic on the Battlezone Forums site:

[Read more →]

Tags: MRVP, Personal // Add Comment »

I fixed race! …and other things…

Posted on August 19th, 2010 by Nielk1

Last weekend, after a lot of bugging from General BlackDragon I finally got around to working on the broken race game mode for 1.3. First I figure I should explain what was wrong with it in the first place so you know why this fix was needed and why it was such a pain.

The race game mode was added around 1.2 to the best of my knowledge. It might have been in existence before that but 1.2 was where it got the most play. That said, the play was not much. The game mode suffered from the issues inherit in 1.2 unit physics. Players would often play as Mortar Bikes and nose down the entire race. This would cause them to warp around on the map and make race more like a single-player game against a ghost than a multi-player experience. Of course in race you can shoot at each other but for the most part race games either boiled down to racing laggy flashes or DMing. This game mode existed in 1.3 for a time, but it was not known when it broke. At some point, it was found that not many players even tried race, and while it worked with no other players, the moment another would join it would break down. GSH removed the only race map in 1.3 thus removing the issue, but the DLL code remained as part of the deathmatch multi-player script. And for the longest time, race took the sideline and was slated to never be fixed.
[Read more →]

Tags: BZ2 1.3 Patch, Battlezone Classic, Modding, Uncategorized // 2 Comments »

New Server

Posted on February 17th, 2009 by Nielk1

Battlezone Complex is now on a NEW SERVER! Not only that, but it is hosted under a new plan with Unlimited Storage and Bandwidth (within reason). As such, this site will begin storing files (for Battlezone that are actively downloaded) and should soon also support an SVN.

The old site, BZWasteland.com, has had its domain renewed, so, it will soon be converted from a stagnant site to a new place for clan forums and other resources. These will be placed as subdomains, a public blog or some other such system will be on the main site, entitled, “The Wasteland”.

If anyone has any other ideas for the site, or perhaps how the main site should look, let me know.

The forum and other systems may get updated this spring break, but maybe not (it is a pain in the ass for which automatic systems fail). Please report ANY AND ALL ISSUES with the site as something may have been lost in the transfer. I know the site hemorrhaged many important files in the move but I think I fixed it.

Tags: Uncategorized // Add Comment »

Evolution of aRc Mod and Other Mods as Ideas

Posted on February 9th, 2009 by Nielk1

aRc Mod
The aRc mod technically started when aRc Angel, leader of the Angels Reign Clear clan announced he wanted a clan mod. I joined as head modder and am in control of the direction and development. The clan had a flurry of activity, but it died down after a bit and only now am I getting back to the mod. In reality, the mod’s roots are actually in an overly ambitious idea for a whole game I had, called Amalgam. It had your standard BZ fanboy style story that took place specifically after the ISDF storyline of BZ2. It was designed in such a way that all ties to Battlezone could be removed. When Exodus, the name of the aRc Mod story, was devised, the pre-story was all cut scene or manual based text. This changed when it was decided Exodus would be very hard to get into without a long subtle shift. For this reason, Apostles, the pre-story of Exodus was devised. Many more changes were made to the story but it is now in a stable state and step by step modding can begin.

Factions
A simple DLL idea of mine that went WAY out of hand. Because of certain requests that were not fulfilled till post PB4a, I have decided to back burner this in the interest of future development on a fixed target, PB5 (if it ever occurs). At the moment PB5 development is slow and it might never come to fruition.

Foot Soldier
A distinctly Battlezone take of Battlefield, specifically 2142. Players would command squads of several AI soldiers and be able to pick soldier types and other information on the fly.

NRV
While MRVP is technically “Nielk1’s Mutator Recycler Variant Pack”, NRV would be a Recycler specific to my name. I was considering singularity power generators, but the only definite as of now is tuggable jammers and a bomber bay with a series of possible bombers (and bombers recycle for the same cost as their production, to make it more like simply changing the bomb load out).

Achievements
A great idea for Steam or XBL like achievements tied into BZComplex’s user database, though very difficult at my current programming level. This sadly will not happen anytime soon unless I get help, in which case it would be less my work, and more only the convince that it would use my website. I really wanted to do this and there was a lot of interest, but it is beyond my abilities as of yet.

King n’ Queen DM
A special KOTH that features moving hill points in the form of unit worn crowns. The closer a King and Queen are to each other, the faster their points increase. King and Queen are allied but all others are enemies of all others. Bots prioritize the King and Queen 50/50 and if possible will try to keep near their respective partners if King or Queen.

STB
Steal the Bacon, or more precisely, 1 flag CTF with the option of custom models like a piece of bacon!

Tags: Uncategorized // Add Comment »

Progress Continues

Posted on January 29th, 2009 by Nielk1

Update on MRVP progress:

Scrapper Recycler - Ready for Final Testing
Fat Boy Recycler - Ready for Final Testing
Merger Recycler - Ready for Final Testing
No Lung Recycler - Ready for Final Testing
No Power A/B Recycler - Ready for Final Testing
No Extract Recycler - Ready for Final Testing
No Resource A/B Recycler - Ready for Final Testing
P.Catcher Recycler - Ready for Final Testing
Deploys Recylcer - Ready for Final Testing
Deploys Recylcer B - Ready for Final Testing
Self Defending Extractors Recylcer - Ready for Final Testing
Silos Rec - Ready for Final Testing
Lung Only - Ready for Final Testing
Research Rec - Ready for Final Testing
Inverse Power - Ready for Final Testing
Deploys Recylcer C - Outsourced/Unfinished
GunsGunsGuns Rec - Unfinished
Mega Structures Rec - Unfinished
Adv. Research Rec - If Time Allows

EDIT:
Deploys Recylcer C - Canceled, relevant differences not worth it

Tags: MRVP // Add Comment »

Progress

Posted on January 25th, 2009 by Nielk1

MRVP has had some progress. We have gone though several alpha versions this weekend and have fixed many errors.

Scrapper Recycler - Ready for Final Testing
Fat Boy Recycler - Ready for Final Testing
Merger Recycler - Ready for Final Testing
No Lung Recycler - Ready for Final Testing
No Power A/B Recycler - Ready for Final Testing
No Extract Recycler - Ready for Final Testing
No Resource A/B Recycler - Ready for Final Testing
P.Catcher Recycler - Ready for Final Testing
Deploys Recylcer - Ready for Final Testing
Self Defending Extractors Recylcer - Ready for Final Testing
Silos Rec - Ready for Final Testing
Lung Only - Untested, non-operations before last untested work
Inverse Power - No Testing Needed
GunsGunsGuns Rec - Unfinished
Mega Structures Rec - Unfinished
Research Rec - Outsourced/Unfinished
Adv. Research Rec - If Time Allows

Tags: MRVP // 2 Comments »

So, I have a Blog, I should… Write something…

Posted on January 15th, 2009 by Nielk1

Well no one aside from JS has really used this, and now he is away, so I figured I would actually post something :-/.

College is starting up again this Friday, but this will be my easiest semester (at least I think) so I will still have modding time. Well, here is a list of my projects so you know what I am up to:

Bane Expansion
Something for map makers. GreenHeart will be the first to use it and it will likely be released with a map or map pack from him, though technically it is its own entity. Who knows, it could end up in 1.3pb5.

Recycler for New 1.3 Features
This rec will utilize new 1.3 features I cannot and will not discuss because they might end up being removed (as all features might), and such a thing is an information leak, which I do not do.

MRVP 2.0
My original plan was to have this out before SRV, or better, in combination with it, but that did not happen. SRV was pushed to its released and has some bugs, so I figure I will still get to do a combo release in the future as long as I finish this.

Hidden Enemies
Now that JS is away, I am temporary lead on this. Really, he is already waiting on the new UEA I have started to produce, so it was already waiting on me.

Cerberi Revenge
JS is away, and this is still not done. I am involved and will do what I can.

BZTron
Apparently this got passed to me since Sean has cooled off and decided he does not have the time. Ironically, it is still where it was when I last worked on converting it to PB4a from SpiritPlumber’s original standalone. This will be a good bit of work.

MRVP+
MRVP+ is a system of DLL based Recyclers. They are map specific, and the first release will only be one map. This map will be an underground cave setting with capture-able mine cart stations and large biometal veins that must be extracted by a new special unit before a scavenger can come to pick up the scrap.

Other DLL Based Things
King and Queen DM, a Battlefield like Conquest, A special defense game mode featuring a core super computer on each side, an Achievement System (think Steam or XBox Live) hooked directly into this site, and several others things.

Factions and aRc Mod
Two good ideas, two big stretches of my ability. I can only hope to get A LOT of help. Factions is a DLL heavy mod, luckily it is MP exclusive in phase one, and will get a LONG GAP before phase two if that ever happens, so it isn’t so bad. It is geared toward allowing others to submit assets and work, so when I get a team together, it should be a breeze. The aRc mod is another story, its scope is epic, its length is that of 3 mods split into 2, a pre-story, Apostles, and a main story, Exodus. The main story itself has two endings, and as such is not actuly the length of 2 mods, but more the length of three on its own. The mod is based on a post ISDF BZ2 storyline with strong Christian overtones and relations to the Bible and some made up religious doctrines. The aRc mod has a female lead, so finding a voice actress will be a lot of fun…

I can’t think of any more mods at the moment. I am helping with several but they are not directly on my shoulders or waiting on me as those above. I have two programming projects, one I can’t fathom how to start, and another I just get activated with. All in all I am quite busy, in case others did not know. If anyone wants to help with anything, it would be EXTREMELY, well, helpful!

Do I do enough?

Tags: BZTron, Cerberi Revenge, Hidden Enemies, MRVP, Uncategorized // 1 Comment »

Hidden Enemies Blog Category

Posted on January 7th, 2008 by Nielk1

Well, this is the first mod category I’ve done. When the mod leader comes to the forum, I will give them blogging ability.

Tags: Hidden Enemies // 5 Comments »

Forum Mods

Posted on January 5th, 2008 by Nielk1

I have most of the integration down and working. I still have to somehow integrate the wiki and mantis into the system. There is wiki - mantis integration out there, and wiki - phpbb3 too, but I am afraid that they work by placeing the fourm and mantis into custom wiki pages. I may write this myself as I get better at coding in PHP. I want to have it set up so members of a certain group can make a forum topic from a wiki page and have it cross link the two, and I want the wiki user page to have some relation to the phpbb user page and the user’s blog. I also think allowing mantis threads to be linked to forum, wiki, and blog posts as they are to other bugs would be very usefull.

There are various mods I still need to install into the systems from profile field management to special wiki pages. Here are some mods I am watching:

Dig like hide/show forum posts from votes
Image click to zoom (If possable I will make this controlled by a profile option)
Image Shack Upload Box (To reduce strain on my server)
Maybe I can find a use for this snow
Thanking System
Custom Profile Field that all can see, admin can edit (A MUST)
Unstable but still an example of a coppermine bridge (found better one)
Some video BB codes, they could be useful, but best with youtube and google too
Amazing portal that could replace the booring first page
This mod would let me spy on all the private messages
The ability to comment on another person’s profile could tie the collection of user pages togeather
Topic Tagging Mod
This is a mod for the wiki to make it use the forum’s user table
Simplistic bot mod. I might be able to adjust this to be the only news poster, and have ppl submit that mods are finished or other anouncements.
Mod so PM announements are not blocked, if possable, will be user opyion
An invitation/refferal mod that can go so deep as to be group specific.
Mutch Needed IP Monitor Mod
Basicly, a super poll mod
This TOPIC rating mod COULD be useful.
Admin can make users
A MUST HAVE Poll Result Hide Toggleable mod
ACP Announcement Centre 0.2.0
phpBBFolk - Topic tagging system

I think a way to show extra info on a mod’s board description would aslo be a nice touch. A link to a wiki entry and a progress bar.

I will edit this with more.

Tags: Uncategorized // Add Comment »

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