Sour UEP Release
The UEP has been release with no regard to its current state. Content has been included that should have never seen the light of day in its current state.
Here are some Excerpts from a delete topic on the Battlezone Forums site:
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Battlezone Web-LogA log of the creative process, failures, and triumphs of modders and playersSour UEP Release
Posted on September 4th, 2011 by Nielk1
The UEP has been release with no regard to its current state. Content has been included that should have never seen the light of day in its current state. Here are some Excerpts from a delete topic on the Battlezone Forums site: I fixed race! …and other things…
Posted on August 19th, 2010 by Nielk1
Last weekend, after a lot of bugging from General BlackDragon I finally got around to working on the broken race game mode for 1.3. First I figure I should explain what was wrong with it in the first place so you know why this fix was needed and why it was such a pain. The race game mode was added around 1.2 to the best of my knowledge. It might have been in existence before that but 1.2 was where it got the most play. That said, the play was not much. The game mode suffered from the issues inherit in 1.2 unit physics. Players would often play as Mortar Bikes and nose down the entire race. This would cause them to warp around on the map and make race more like a single-player game against a ghost than a multi-player experience. Of course in race you can shoot at each other but for the most part race games either boiled down to racing laggy flashes or DMing. This game mode existed in 1.3 for a time, but it was not known when it broke. At some point, it was found that not many players even tried race, and while it worked with no other players, the moment another would join it would break down. GSH removed the only race map in 1.3 thus removing the issue, but the DLL code remained as part of the deathmatch multi-player script. And for the longest time, race took the sideline and was slated to never be fixed. Cerberi Revenge 1.2 Patch in the Works…for Real
Posted on November 28th, 2009 by JonathanS
Development of the 1.2 patch for Cerberi Revenge has been in process for quite sometime now and I am pleased to announce that it is truly being worked on. For the past few months I have been busy with military life and have not had the time to sit down and put some work in to it and now most of the major holes (with the exception of two exasperating bugs) has been completed. I’m hopefully looking to a Late February release. So, with out further adieu…back to work I go. Return from the Unknown
Posted on July 15th, 2009 by JonathanS
It’s been a long time and probably people have forgotten, but against all possible odds, I’ve returned! (Okay, melodramatic) It’s been a long time, almost half a year since I’ve been able to post any news about the Hidden Enemies or Cerberi Revenge mods that have been in the making, but that is all going to change. As of today, I am officially back in action and though I may not post new stuff on the forums any time soon, today marks the day that I begin booting up BZ2 and actively start working on the mods. So, the plan is as follows: HIDDEN ENEMIES Hidden Enemies is being re-structured, not in the storyline value or anything that has been created, but the way that the inside the pak file have been made are a little….confusing, not to mention that none of the races have been consolidated yet (I left the UEA in a nightmarish mess which Nielk1 has wisely not tried to attack. I will fight that hidious monster myself and get back in to action. I don’t want this mod to be the mod that no one ever plays. CERBERI REVENGE I promised to release a 1.2 patch of this mod to fix the holes and I will carry that out. The reason it didn’t appear as soon as I wanted and said originally was because I began to add more in to it that I thought would make it better, some of the other modders jumped in to help and really made it look great…but that created more work and things to make it run. So, that will probably be my first priority to release, to get that mod out and completed for everybody to enjoy. In ending this letter to the public, I hope that this finds the BZ1 and BZ2 community healthy and growing with ideas and new mods for me to try while I’ve been gone! Hope to see you around the zone. ~Jonathan S. (Lucky Foot) New Server
Posted on February 17th, 2009 by Nielk1
Battlezone Complex is now on a NEW SERVER! Not only that, but it is hosted under a new plan with Unlimited Storage and Bandwidth (within reason). As such, this site will begin storing files (for Battlezone that are actively downloaded) and should soon also support an SVN. The old site, BZWasteland.com, has had its domain renewed, so, it will soon be converted from a stagnant site to a new place for clan forums and other resources. These will be placed as subdomains, a public blog or some other such system will be on the main site, entitled, “The Wasteland”. If anyone has any other ideas for the site, or perhaps how the main site should look, let me know. The forum and other systems may get updated this spring break, but maybe not (it is a pain in the ass for which automatic systems fail). Please report ANY AND ALL ISSUES with the site as something may have been lost in the transfer. I know the site hemorrhaged many important files in the move but I think I fixed it. Evolution of aRc Mod and Other Mods as Ideas
Posted on February 9th, 2009 by Nielk1
aRc Mod Factions Foot Soldier NRV Achievements King n’ Queen DM STB Progress Continues
Posted on January 29th, 2009 by Nielk1
Update on MRVP progress: Scrapper Recycler - Ready for Final Testing EDIT: Progress
Posted on January 25th, 2009 by Nielk1
MRVP has had some progress. We have gone though several alpha versions this weekend and have fixed many errors. Scrapper Recycler - Ready for Final Testing So, I have a Blog, I should… Write something…
Posted on January 15th, 2009 by Nielk1
Well no one aside from JS has really used this, and now he is away, so I figured I would actually post something :-/. College is starting up again this Friday, but this will be my easiest semester (at least I think) so I will still have modding time. Well, here is a list of my projects so you know what I am up to: Bane Expansion Recycler for New 1.3 Features MRVP 2.0 Hidden Enemies Cerberi Revenge BZTron MRVP+ Other DLL Based Things Factions and aRc Mod I can’t think of any more mods at the moment. I am helping with several but they are not directly on my shoulders or waiting on me as those above. I have two programming projects, one I can’t fathom how to start, and another I just get activated with. All in all I am quite busy, in case others did not know. If anyone wants to help with anything, it would be EXTREMELY, well, helpful! Do I do enough? 1.0.2 — Aalllllmoooossssttttt Done.
Posted on July 1st, 2008 by JonathanS
It’s time for me to give you all great people an update on the 1.0.2 patch for the Cerberi Revenge. It’s almost done. I’ve finally stopped adding things to it and thanks to the Beta testing team we should get the patch out as soon as possible. Sorry for all the delay, but I wanted to make sure that this absolutely solved the problem of 1.0. Just a small post to let you know that I’m still around. |
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